Revit 2016 added a second rendering engine - Autodesk Raytracer. When rendering with this option, you can use the Coarse Poche Material (and have it use the color for the rendered image). Previously when using the NVIDIA® mental ray engine the poche cut pattern color would not be displayed. Example process below:
- Open a 3D view > click Edit Type from the Properties
- Locate the Coarse Poche Material parameter > click in the cell … button to open the material browser and modify the material Graphics > Cut Pattern settings for Pattern and Color (pattern needs to be set to Solid Fill) > OK
- Set your 3D view to Detail Level > Coarse
- Enable the 3D Section Box > adjust so it cuts some model geometry > you should see the color and solid fill pattern you specified
- View > Render. For Engine, specify Autodesk Raytracer
- Click Render. For the elements cut by the section box (and displaying the poche pattern / color) they should be rendered that way. The realistic visual style should also show the coarse poche material
For this example when the view is cut by the section box and rendered, the color \ solid fill pattern still displays: